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List of vegetation models |
Author: Torionel |
This page contains full list of Fable: The Lost Chapters' 3d models of trees, grass, flowers, bushes, stumps and mushrooms. If you wish to spawn anything of this, just create object with selected model and spawn.
Vegetation in graphics.big file is concentrated primarily at the end of the list (after id 5000). If you'll found any model that was passed by us, write to us about it.
Some categories of Fable TLC plants:
- APPLE
- APPLE TREE
- BERRY/BERRIES
- BIRCH
- BRACKEN
- BRAMBLE
- BRANCH
- BURROW
- BUSH
- CLUMP
- DANDELION
- FLOWER
- FUNGUS
- GORSE
- GRASS
- HEATHER
- HEDGE
- LEAF
- LOG
- MUSHROOM
- NIGHTSHADE
- OAK
- PILE
- PINE
- POPPY
- REED/REEDS
- ROOT
- ROSE
- SILVER
- SPOOKY
- STUMP
- THORN
- THORNBUSH
- TOADSTOOL
- TOPIARY
- TREESTUMP
- WHIPPY
Abbreviation BS means "Bowerstone", DW - "Darkwood", WW - "Witchwood", KHG - "Knothole Glade", NW - "Northern Wastes", SS - "Snowspire".
List
At first comes mesh id, then goes its name in graphics.big. Inside specified headings id's come ascending. Models, that have in-game object marked by red rows with object names (most part of models doesn't have assigned objects).
There are 228 models of vegetation in game, 124 models (54 %) have their own objects.
Leaves
7759 MESH_OAK_FALLENLEAF_01
7760 MESH_OAK_FALLENLEAF_02
7761 MESH_OAK_FALLENLEAF_03
7762 MESH_OAK_FALLENLEAF_04
7763 MESH_OAK_FALLENLEAF_05
7764 MESH_OAK_FALLENLEAF_06
Grass, flowers and moss
5499 MESH_ROSE_BLACK_01 (OBJECT_ROSE_BLACK_01)
5500 MESH_ROSE_BLACK_BUD_01 (OBJECT_ROSE_BLACK_BUD_01)
5501 MESH_ROSE_RED_01 (OBJECT_ROSE_RED_01)
5502 MESH_ROSE_RED_BUD_01 (OBJECT_ROSE_RED_BUD_01)
6691 MESH_OAKVALE_MEMORIAL_FLOWERS_01 (OBJECT_OAKVALE_MEMORIAL_FLOWERS_01)
7640 MESH_WW_MOSS_01
7645 MESH_WW_GRASS_01
7646 MESH_WW_GRASS_02
7647 MESH_WW_GRASS_03
7742 MESH_DANDELIONFLOWERS_01
7743 MESH_POPPY_01
7744 MESH_GRASS_DRY_01
7745 MESH_GRASS_DRY_02
7746 MESH_GRASS_DRY_03
7747 MESH_GRASS_SNEAKING
7765 MESH_HEATHER_PURPLE
7766 MESH_HEATHER_PINK
7767 MESH_HEATHER_BLUE
7768 MESH_HEATHER_DEAD
7783 MESH_NW_GRASS_01
7784 MESH_NW_GRASS_02
7785 MESH_NW_GRASS_03
8094 MESH_SPOOKY_GRASS_01
8095 MESH_SPOOKY_GRASS_02
8096 MESH_SPOOKY_GRASS_03
8101 MESH_SPOOKY_NIGHTSHADE_01 (OBJECT_SPOOKY_NIGHTSHADE_01)
8102 MESH_SPOOKY_NIGHTSHADE_02 (OBJECT_SPOOKY_NIGHTSHADE_02)
Wild bushes
Comment: id's often jump after 2 because nearby coming physics models of those bushes.
3977 MESH_THORN_VINES_GREEN_UNDAMAGED_01 (OBJECT_DEGRADABLE_THORN_VINES_01, OBJECT_DEGRADABLE_THORN_VINES_01)
7641 MESH_WW_BRAMBLES_THICK_01
7642 MESH_WW_BRAMBLES_THIN_01
7643 MESH_WW_BRACKEN_01
7644 MESH_WW_BRACKEN_02
7750 MESH_REEDS
7751 MESH_BRAMBLE_THICK
7752 MESH_BRACKEN_FLATBUSH_GREEN_01
7753 MESH_BRACKEN_LOWPOLY_GREEN
7754 MESH_BRACKEN_BUSH_GREEN
7755 MESH_BRACKEN_FLATBUSH_PALE
7756 MESH_BRACKEN_BUSH
7757 MESH_BRACKEN_FLATBUSH_01
7758 MESH_BRACKEN_LOWPOLY
7769 MESH_GORSE
7770 MESH_GORSE_GREEN
7777 MESH_NW_BUSH_BERRIES_01
7778 MESH_NW_BUSH_BERRIES_02
7779 MESH_NW_BUSH_BERRIES_03
7780 MESH_NW_BRAMBLE_THIN_01
7781 MESH_NW_BRAMBLE_THICK_01
7782 MESH_NW_BRACKEN_01
8082 MESH_SPOOKY_THORNBUSH (OBJECT_DW_THORNBUSH, OBJECT_SPOOKY_THORNBUSH)
8083 MESH_SPOOKY_THORNBUSH_SMALL (OBJECT_DW_THORNBUSH_SMALL, OBJECT_SPOOKY_THORNBUSH_SMALL)
8099 MESH_SPOOKY_DEADBRACKEN_01
8100 MESH_SPOOKY_DEADBRACKEN_LP_01
Topiary bushes
4980 MESH_BS_NORTH_TOPIARY_BUSH_BALL (OBJECT_BS_NORTH_TOPIARY_BUSH_BALL)
4982 MESH_BS_NORTH_TOPIARY_BUSH_CONE (OBJECT_BS_NORTH_TOPIARY_BUSH_CONE)
4984 MESH_BS_NORTH_TOPIARY_HEDGE_CURVED (OBJECT_BS_NORTH_TOPIARY_HEDGE_CURVED)
4986 MESH_BS_NORTH_TOPIARY_HEDGE_STRAIGHT (OBJECT_BS_NORTH_TOPIARY_HEDGE_STRAIGHT)
4988 MESH_BS_TOPIARY_BALL_STACKED_01 (OBJECT_BS_TOPIARY_BALL_STACKED_01)
4990 MESH_BS_TOPIARY_BALL_TALL_01 (OBJECT_BS_TOPIARY_BALL_TALL_01)
4992 MESH_BS_TOPIARY_BALL_SHORT_01 (OBJECT_BS_TOPIARY_BALL_SHORT_01)
4994 MESH_BS_TOPIARY_CONE_01 (OBJECT_BS_TOPIARY_CONE_01)
4996 MESH_BS_TOPIARY_SQUARE_01 (OBJECT_BS_TOPIARY_SQUARE_01)
4998 MESH_BS_TOPIARY_BALL_01 (OBJECT_BS_TOPIARY_BALL_01)
5000 MESH_BS_TOPIARY_CORNER_01 (OBJECT_BS_TOPIARY_HEDGE_CORNER_01)
5002 MESH_BS_TOPIARY_CURVE_90_01 (OBJECT_BS_TOPIARY_HEDGE_CURVE_90_01)
5004 MESH_BS_TOPIARY_CURVE_90_02 (OBJECT_BS_TOPIARY_HEDGE_CURVE_90_SMALL)
5006 MESH_BS_TOPIARY_CURVE_180_01 (OBJECT_BS_TOPIARY_HEDGE_CURVE_180_01)
5008 MESH_BS_TOPIARY_HEDGE_STRAIGHT_LONG_01 (OBJECT_BS_TOPIARY_HEDGE_STRAIGHT_LONG_01)
5010 MESH_BS_TOPIARY_HEDGE_STRAIGHT_SHORT_01 (OBJECT_BS_TOPIARY_HEDGE_STRAIGHT_SHORT_01)
Living trees and treestumps
4692 MESH_BANDIT_ROOTED_STUMP_01 (OBJECT_BANDIT_ROOTED_STUMP_01) [Note - it's quite big model. What it would designed for?]
5228 MESH_APPLE_TREE_01
5229 MESH_APPLE_TREE_02
5232 MESH_APPLE_SHADOW
5293 MESH_OBJECT_GREATWOOD_TREESTUMP_01 (OBJECT_GREATWOOD_TREESTUMP_01)
5295 MESH_OBJECT_GREATWOOD_TREESTUMP_02 (OBJECT_GREATWOOD_TREESTUMP_02)
5297 MESH_OBJECT_GREATWOOD_TREESTUMP_03 (OBJECT_GREATWOOD_TREESTUMP_03)
5299 MESH_OBJECT_GREATWOOD_TREESTUMP_04 (OBJECT_GREATWOOD_TREESTUMP_04)
5301 MESH_OBJECT_GREATWOOD_TREESTUMP_05 (OBJECT_GREATWOOD_TREESTUMP_05)
5303 MESH_GREATWOOD_FALLEN_TREE (OBJECT_GREATWOOD_FALLEN_TREE)
6435 MESH_HKC_PINE_SNOWY_01 (OBJECT_HKC_PINE_SNOWY_01)
6515 MESH_KHG_LOG_LARGE_01 (OBJECT_KHG_LOG_LARGE_01)
6517 MESH_KHG_LOG_LARGE_02 (OBJECT_KHG_LOG_LARGE_02)
6519 MESH_KHG_LOG_PILE_01 (OBJECT_KHG_LOG_PILE_01)
6521 MESH_KHG_LOG_PILE_02 (OBJECT_KHG_LOG_PILE_02)
6523 MESH_KHG_LOG_PILE_03 (OBJECT_KHG_LOG_PILE_03)
6525 MESH_KHG_LOG_PILE_BROKEN_01 (OBJECT_KHG_LOG_PILE_BROKEN_01)
6642 MESH_KHG_LARGEPINE_01
6643 MESH_KHG_LARGEPINE_01_SHADOW
6644 MESH_KHG_LARGEPINE_02
6645 MESH_KHG_LARGEPINE_02_SHADOW
6651 MESH_KHG_PINE_UNHEALTHY
6652 MESH_KHG_PINE_01
7611 MESH_WW_PINE_LARGE_GREEN_DARK_01
7612 MESH_WW_PINE_LARGE_GREEN_BG
7613 MESH_WW_PINE_LARGE_GREEN_DARK_BG
7614 MESH_WW_PINE_LARGE_GREEN_01
7615 MESH_WW_PINE_LARGE_YELLOW_01
7616 MESH_WW_PINE_LARGE_SHADOW_01
7639 MESH_WW_PINE_SAPLINGS_01
7690 MESH_WORLDTREE_01 (OBJECT_WORLDTREE) [Note - it remains to be guessed, what developers thought to do with the World Tree that is famous from the world mythology]
7724 MESH_PINE_FILLER_SINGLE
7725 MESH_SILVER_BIRCH_01 (OBJECT_SW_SILVER_BIRCH_01)
7726 MESH_SILVER_BIRCH_02 (OBJECT_SW_SILVER_BIRCH_02)
7727 MESH_SILVER_BIRCH_03 (OBJECT_SW_SILVER_BIRCH_03)
7728 MESH_SILVER_BIRCH_SAPLING_01 (OBJECT_SW_SILVER_BIRCH_SAPLING_01)
7729 MESH_SILVER_BIRCH_MUTLISAPLING_01 (OBJECT_SW_SILVER_BIRCH_MULTISAPLING_01)
7730 MESH_SILVER_BIRCH_MUTLISAPLING_02 (OBJECT_SW_SILVER_BIRCH_MULTISAPLING_02)
7731 MESH_OAK_AUTUMN_01
7732 MESH_OAK_AUTUMN_02
7733 MESH_OAK_AUTUMN_03
7734 MESH_OAK_AUTUMN_04
7735 MESH_OAK_STUMP
7738 MESH_OAK_GREEN_01
7739 MESH_OAK_GREEN_02 (OBJECT_BOWERSTONE_TREE_NO_COLLISION)
7740 MESH_OAK_GREEN_03
7741 MESH_OAK_SHADOW
7908 MESH_TG_OBJECTS_TREE_01 (OBJECT_TG_OBJECTS_TREE_01)
8103 MESH_BIG_OAK_TEST_01 (OBJECT_BIG_OAK_TEST_01)
Dead trees and treestumps
161 MESH_FEATURE_HOLLOWSTUMP_01 (OBJECT_HOLLOWSTUMP)
4580 BANDIT_LOGSEAT_01 (OBJECT_BANDIT_LOGSEAT_01)
4582 BANDIT_LOGSEAT_02 (OBJECT_BANDIT_LOGSEAT_02)
4584 BANDIT_LOGSEAT_03 (OBJECT_BANDIT_LOGSEAT_03)
5425 MESH_SPOOKY_WOOD_HOLLOW_TREE (OBJECT_DARKWOOD_TREE_HOLLOW)
5430 MESH_SPOOKY_WOOD_TREESTUMP_01 (OBJECT_DARKWOOD_TREESTUMP_01, OBJECT_SPOOKY_WOOD_TREESTUMP_01)
5432 MESH_SPOOKY_WOOD_TREESTUMP_02 (OBJECT_DARKWOOD_TREESTUMP_02, OBJECT_SPOOKY_WOOD_TREESTUMP_02)
5434 MESH_SPOOKY_WOOD_TREESTUMP_03 (OBJECT_DARKWOOD_TREESTUMP_03, OBJECT_SPOOKY_WOOD_TREESTUMP_03)
5436 MESH_SPOOKY_WOOD_TREESTUMP_04 (OBJECT_DARKWOOD_TREESTUMP_04, OBJECT_SPOOKY_WOOD_TREESTUMP_04)
5438 MESH_SPOOKY_WOOD_TREESTUMP_05 (OBJECT_DARKWOOD_TREESTUMP_05, OBJECT_SPOOKY_WOOD_TREESTUMP_05)
5448 MESH_DW_ROOT_CANOPY_01 (BUILDING_DW_ROOT_CANOPY_01)
5449 MESH_DW_ROOT_CANOPY_02 (BUILDING_DW_ROOT_CANOPY_02)
5450 MESH_DW_ROOT_CANOPY_03 (BUILDING_DW_ROOT_CANOPY_03)
5451 MESH_DW_ROOT_CANOPY_04 (BUILDING_DW_ROOT_CANOPY_04)
5452 MESH_DW_ROOT_SINGLE_01 (BUILDING_DW_ROOT_SINGLE_01)
5453 MESH_DW_ROOT_SINGLE_02 (BUILDING_DW_ROOT_SINGLE_02)
5454 MESH_DW_ROOT_SINGLE_BIG_01 (BUILDING_DW_ROOT_SINGLE_BIG_01)
5455 MESH_DW_ROOT_WALL_01 (BUILDING_DW_ROOT_WALL_01)
5456 MESH_DW_ROOT_WALL_02 (BUILDING_DW_ROOT_WALL_02)
5457 MESH_DW_ROOT_WALL_03 (BUILDING_DW_ROOT_WALL_03)
6124 MESH_GUILD_WOODS_LOG_01 (OBJECT_GUILD_WOODS_LOG_01, OBJECT_GUILD_WOODS_LOG_IMPASSABLE_01)
6185 MESH_CAVE_HOBBE_ROOT_01 (OBJECT_CAVE_HOBBE_ROOT_01)
6186 MESH_CAVE_HOBBE_ROOT_02 (OBJECT_CAVE_HOBBE_ROOT_02)
6187 MESH_CAVE_HOBBE_ROOT_03 (OBJECT_CAVE_HOBBE_ROOT_03)
6188 MESH_CAVE_HOBBE_ROOT_04 (OBJECT_CAVE_HOBBE_ROOT_04)
6648 MESH_KHG_PINE_DEAD
6649 MESH_KHG_PINE_GATE (OBJECT_KHG_PINE_GATE)
6650 MESH_KHG_PINE_SPLIT
7444 MESH_SS_LOG_PILE_01 (OBJECT_SS_LOG_PILE_01)
7446 MESH_SS_LOG_PILE_02 (OBJECT_SS_LOG_PILE_02)
7448 MESH_SS_LOG_PILE_03 (OBJECT_SS_LOG_PILE_03)
7633 MESH_WW_PINELOG_BROKEN_01
7634 MESH_WW_PINELOG_CHOPPED_01
7635 MESH_WW_PINELOG_STUMPY_01
7636 MESH_WW_PINELOG_ANGLED_01
7637 MESH_WW_PINELOG_DOUBLE_01
7638 MESH_WW_PINELOG_TRIPLE_01
7687 MESH_BLASTEDTREE_01 (OBJECT_BLASTEDTREE)
7736 MESH_OAK_LARGELOG (OBJECT_BRIGHTWOOD_LARGELOG)
7737 MESH_OAK_MEDIUMLOG (OBJECT_BRIGHTWOOD_MEDIUMLOG)
8074 MESH_SPOOKY_ROOTS_01 (OBJECT_DW_ROOTS_01, OBJECT_SPOOKY_ROOTS_01)
8075 MESH_SPOOKY_ROOTS_02 (OBJECT_DW_ROOTS_02, OBJECT_SPOOKY_ROOTS_02)
8076 MESH_SPOOKY_ROOTS_03 (OBJECT_DW_ROOTS_03, OBJECT_SPOOKY_ROOTS_03)
8077 MESH_SPOOKY_ROOTS_04 (OBJECT_DW_ROOTS_04, OBJECT_SPOOKY_ROOTS_04)
8078 MESH_SPOOKY_ROOTS_05 (OBJECT_DW_ROOTS_05, OBJECT_SPOOKY_ROOTS_05)
8079 MESH_SPOOKY_ROOTS_06 (OBJECT_DW_ROOTS_06, OBJECT_SPOOKY_ROOTS_06)
8080 MESH_SPOOKY_ROOTS_07 (OBJECT_DW_ROOTS_07, OBJECT_SPOOKY_ROOTS_07)
8081 MESH_SPOOKY_ROOTS_08 (OBJECT_DW_ROOTS_08, OBJECT_SPOOKY_ROOTS_08)
8084 MESH_SPOOKY_TREE_01 (OBJECT_SPOOKY_TREE_01, OBJECT_DW_TREE_01)
8085 MESH_SPOOKY_TREE_02 (OBJECT_SPOOKY_TREE_02, OBJECT_DW_TREE_02)
8086 MESH_SPOOKY_TREE_03 (OBJECT_SPOOKY_TREE_03, OBJECT_DW_TREE_03)
8087 MESH_SPOOKY_TREE_SMALL (OBJECT_SPOOKY_TREE_SMALL, OBJECT_DW_TREE_SMALL)
8088 MESH_SPOOKY_TREE_SMALL_02
8089 MESH_SPOOKY_TREE_SMALL_03
8090 MESH_SPOOKY_TREE_SMALL_04
8091 MESH_SPOOKY_WHIPPYBRANCHES (OBJECT_DW_WHIPPYBRANCHES, OBJECT_SPOOKY_WHIPPYBRANCHES)
8092 MESH_SPOOKY_WHIPPYBRANCHES_DENSE
8093 MESH_SPOOKY_WHIPPYBRANCHES_POLY
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