Fable 2 Recomp Gets an Alternative Version
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The fan project Fable 2 Recomp now has an alternative version with a similar name — Fable-2-Recomp. It is already available on Windows: its author, himdo, managed to complete Fable 2 from beginning to end and published a working build on GitHub.
Development is progressing rapidly thanks to AI assistance: in a conversation with FableGame, himdo said that he began creating his own recompilation on August 27. By September 4, he had already described it in the original Recomp's chat, and on September 6 he published the first release on GitHub.
"When I started the project I was aware of the original Fable 2 Recomp. <...> I did take inspiration on their project but have not used any of their code as I wanted this to be its own separate project," himdo explained to FableGame.
The repository of the new Recomp is not a fork, but the author wrote that he made it public to assist the original team. According to its description, the project began as a test of the capabilities of the local Qwen3.8 27b AI model. The first results were achieved within just an hour.
"The goal of this project is to test the capabilities of local AI coding agents in terms of doing recompilation work. I am a professional software engineer for 8+ years and have been doing coding for 14+ years but I've played around with local LLMs since GPT 2 in 2019," himdo told us.
Nevertheless, progress required manual work, testing and analysis of the game's functions, as well as complex architectural decisions. Like the original project, it initially ran on XenonRecomp and later migrated to ReXGlue. The current version includes:
- a 60 FPS mode with the option to uncap the frame rate;
- keyboard and mouse controls and gamepad button remapping;
- custom patches by Guy, as used in the Xenia emulator, enabled through the fable2_patches.toml file;
- configuration management through the fable2_config.toml file;
- items in the Guild Chest.
Loreaxe, one of the developers of the original Fable 2 Recomp, told FableGame that he knew about the new version from the author's posts.
"We asked if they wanted join but decided to keep it as a personal project," he told FableGame.
According to Loreaxe, the team was not surprised to see a project like this appear. He noted that modern AI models combined with MCP can automate a significant part of this kind of work.
"We knew it would happen sooner or later. With [AI model] Fable 5 we saw that LLMs combined with an MCP could do 90% of the work. Now with Astra they can automate most of it," he added.
Loreaxe also pointed out the technical difference between the two projects. In his assessment, the alternative project is still Xenia using recompiled code.
"Compared to what we have built it's still Xeina using recompiled code. I wish him all the best and it's a great way to learn," the developer concluded.
The original Fable 2 Recomp is also under active development and in September switched to a new architecture using Godot. The engine handles graphics and audio output, while the combination of Fable 2 and ReXGlue processes physics, AI, quests, scripts and saves. Loreaxe has now told FableGame that he spent the last three days continuing to optimize this version and is already close to running Fable 2 at 1440p and 120 FPS. According to him, he now needs to find another four milliseconds in the rendering thread.
Some gaming outlets have already written about the new project as if Fable 2 had received its first fully working native PC port. However, such wording requires caveats: even the author of Fable-2-Recomp does not yet consider the project complete, as bugs and untested content may still remain in the game. In addition, the two projects use different technical approaches.
Fable 2 Recomp is an attempt by fans of the game to create the long-awaited PC version. The project began in early 2025 at the initiative of Canadian YouTuber Mattscreative. In spring 2026, its creators showed their first attempts to launch the game.
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