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Russian Fable - The Lost Chapters Modding Guide
(and Introduction to modding of Fable Anniversary)
Fable Modding - is a creating mods (modifications) for this game. Today we have big potential to create Fable mods (mainly for Fable: The Lost Chapters and Fable Anniversary).
Fable mods is one of the best ways to vary the game and make it more interesting. Using our guide, which has been written by the most experienced modders, you'll be able to change your game world beyond recognition.
This Fable Modding Guide is the part of "FRC Research" and "FRC Academy" projects. You may also read this on Steam.
We support feedback with our dear readers. If you have a question about Fable Modding, you may write to every modder you want or to FG's Chief Editor Torionel.
Introduction. |
- Modder's Code of Ethics
- Modder's Dictionary
- What we can change in the game
- What you shall do before learning how to mod
- Programs for Fable TLC Modding
- Game files structure
- OBJECT ID's in game files
- Traders inventory ID's in game.bin (CShopDef) [TRANSLATED]
- Quest ID's in game.bin (CQuestDef) [work in progress]
- New def.xml for CBox [work in progress]
- New tngdefinitions.xml for CBox [work in progress]
- Adding files and objects
Chapter I. Base skills. |
- Launching CBox on Steam-version of the game
- Using of FableShop trainer
- Standard Installation of mods (installation of .fmp-files)
- Standard Installation of textures
- Working with FinalAlbion.wad: unpacking/export/import/installing mods
- Saving mod (into .fmp and .big files)
Chapter II. Game.bin Editing. |
- Changing Hero's title / structure of titles
- Hero's falling nearby explosions
- Changing damage in fist fighting
- Removing scars and bruises
- Editing Hero's age
- Changing weather in locations
- Playing another Heroes / changing the color of Hero's eyes (method of ID replacement)
- Changing quest rewards
- Changing house price
- Changing melee weapon damage
- Changing range weapon damage
- Changing range weapons shots
- Increasing the number of weapon augmentation slots
- Invisible weapon when it's sheathed
- Changing armour parameters
- Making of armour sets
- Adding things into Hero's inventory
- Changing weapons of CREATURES
- Adding visual effects to any weapon
- Changing the number of keys to open chests
- Deletings effects of age/Hero's character, changing the size of Hero's body parts
- NPC factions
- Changing creature in "Summon" spell
- Changing the ghost sword to creature
- How to make two-hand weapon single-hand
- Location's position on the Albion's map
- Changing Hero's camera (zoom+, zoom-)
- Making of new gesture
- Making of new Trader: Part I [work in progress]
Chapter III. Levels Editing (FinalAlbion.WAD and "Levels" folder). |
- Basics of level scripting
- Changing locations in CBox
- [VIDEO] Changing locations in CBox
- Merging locations
- OBJECT's render distance
- Chest spawning / chest script
- Creating fishing and digging spots via CBox
- Creating experience pedestals
- Teleporter spawning via CBox (easy method)
- Teleporter spawning via CBox (hard method) / teleporter script
- Point of teleportation spawning
- Teleports (passage through town gates)
- Trader spawning
- Making of new Trader: Part II [work in progress]
- Bodyguard spawning
- Bard spawning
- Invisible borders editing
- Using of sections / repeating quests
- Places of Hero spawning in locations
- Spawning fire and other graphic effects
- Town spawning
- Making of Cut-scene Camera: Part I [work in progress]
- Changing atmosphere in the locations (enviroment sound) [work in progress]
Chapter IV. Text.big Editing. |
Chapter V. Textures.big Editing. |
Chapter VI. Script.bin Editing. |
- Cutscenes modding
- Using markers
- Changing the reward for passing Guild Exams with "A" mark
- Making of Cut-scene Camera: Part II [work in progress]
Chapter VII. Graphics.big Editing. |
- Landscape changing and levels widening
- [VIDEO] Lanscape and ground modding
- Why CBox doesn't show internals of houses
- One technique of spawning trees
- List of vegetation models [TRANSLATED]
Chapter IX. Frontend.big Editing. [WIP] |
Chapter X. Frontend.bin Editing. [WIP] |
Chapter VIII. Miscellaneous. Editing. |
- Splash-image changing
- Your music
- Your voice-over [in work]
- Your own tattoos in Fable TLC
- Transfering your Hero into any save
- Installing saves of another player
- Creating NPC with dialogs
- Introduction to Fable Anniversary Modding
- Unreal Editor in Fable Anniversary
- Exporting textures from Fable Anniversary [TRANSLATED]
- FAQ: Fable games engine
Material of fablegame.info, written by Torionel. You have to put the link to this page if you use some of the information above.