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Fable - The Lost Chapters Modding Guide
(and Introduction to modding Fable Anniversary)
About
Articles for this guide was written by Torionel, Altaris, Imperator, Andy777, [SeVaPeR], Raistlin, Alexey Skok (SKOK), Nikita Asykov, Andrey Odarenko, Dmitry Matsienko and others.
Fable Modding is a creating mods (modifications) for this game. Today we have big potential to create Fable mods (mainly for Fable: The Lost Chapters and Fable Anniversary).
Fable mods is one of the best ways to vary the game and make it more interesting. Using our guide, which has been written by the most experienced modders, you'll be able to change your game world beyond recognition.
We support feedback with our dear readers. If you have a question about Fable Modding, you may ask it via our Telegram channel or VK page.
Introduction
- The structure of game files
- Modder's Dictionary
- What we can change in the game
- What you shall do before learning how to mod
- Programs for Fable TLC Modding
- Useful list 1: OBJECT ID's in game files
- Useful list 2: Traders inventory ID's in game.bin (CShopDef) [TRANSLATED]
- Useful list 3: ID's of quests in game.bin (CQuestDef)
- Adding files and objects
Chapter I. Base skills
- Launching CBox on Steam-version of the game
- Standard Installation of mods (installation of .fmp-files)
- Standard Installation of textures
- Working with FinalAlbion.wad: unpacking/export/import/installing mods
- Saving mod (into .fmp and .big files)
Chapter II. Game.bin Editing
- Changing Hero's title / structure of titles
- Hero's falling nearby explosions
- Changing damage in fist fighting
- Removing scars and bruises
- Editing Hero's age
- Changing weather in locations
- Playing another Heroes / changing the color of Hero's eyes (method of ID replacement)
- Changing quest rewards
- Changing house price
- Changing melee weapon damage
- Changing range weapon damage
- Changing range weapons shots
- Increasing the number of weapon augmentation slots
- Invisible weapon when it's sheathed
- Changing armour parameters
- Making of armour sets
- Adding things into Hero's inventory
- Changing weapons of CREATURES
- Adding visual effects to any weapon
- Changing the number of keys to open chests
- Deletings effects of age/Hero's character, changing the size of Hero's body parts
- NPC factions
- Changing creature in "Summon" spell
- Changing the ghost sword to creature
- How to make two-hand weapon single-hand
- Location's position on the Albion's map
- Changing Hero's camera (zoom+, zoom-)
- Making of new gesture
Chapter III. Levels Editing (FinalAlbion.WAD and "Levels" folder).
- Basics of level scripting
- Changing locations in CBox
- [VIDEO] Changing locations in CBox
- Merging locations
- OBJECT's render distance
- Chest spawning / chest script
- Creating fishing and digging spots via CBox
- Creating experience pedestals
- Teleporter spawning via CBox (easy method)
- Teleporter spawning via CBox (hard method) / teleporter script
- Point of teleportation spawning
- Teleports (passage through town gates)
- Trader spawning
- Bodyguard spawning
- Bard spawning
- Invisible borders editing
- Using of sections / repeating quests
- Places of Hero spawning in locations
- Spawning fire and other graphic effects
- Town spawning
- Making of Cut-scene Camera: Part I
- Making of new location
Chapter IV. Text.big Editing.
Chapter V. Textures.big Editing.
Chapter VI. Script.bin Editing.
- Cutscenes modding
- Using markers
- Changing the reward for passing Guild Exams with "A" mark
- Making of Cut-scene Camera: Part II
Chapter VII. Graphics.big Editing.
- Landscape changing and levels widening
- [VIDEO] Lanscape and ground modding
- Why CBox doesn't show internals of houses
- One technique of spawning trees
- List of vegetation models [TRANSLATED]
Chapter VIII. Miscellaneous. Editing.
- Splash-image changing
- Your music
- Your own tattoos in Fable TLC
- Transfering your Hero into any save
- Installing saves of another player
- Creating NPC with dialogs
- Introduction to Fable Anniversary Modding
- Unreal Editor in Fable Anniversary
- Exporting textures from Fable Anniversary [TRANSLATED]
- FAQ: Fable games engine
- Using of FableShop trainer (not actual in 2025)
- Modder's Code of Ethics
This article is made exclusively for fablegame.info. You have to put the link to this page if you use some of the information above.